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Designing glass interfaces

DesignUX/UIApple

Glass isn't decoration

When Apple unveiled Liquid Glass, a lot of people read it as a visual trick. After playing with it, I think it's something else: a material that helps structure attention.

Used well, it tells you what is navigation, what is content, and what is transition — without using a word.

Rules I've been writing down

  1. Glass should never fight with text — if in doubt, solid.
  2. The inner stroke does more for legibility than blur.
  3. Refraction only adds personality when it's subtle and respects prefers-reduced-motion.
  4. Measure contrast against the worst possible background, not the prettiest one.