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Designing glass interfaces
DesignUX/UIApple
Glass isn't decoration
When Apple unveiled Liquid Glass, a lot of people read it as a visual trick. After playing with it, I think it's something else: a material that helps structure attention.
Used well, it tells you what is navigation, what is content, and what is transition — without using a word.
Rules I've been writing down
- Glass should never fight with text — if in doubt, solid.
- The inner stroke does more for legibility than blur.
- Refraction only adds personality when it's subtle and respects
prefers-reduced-motion. - Measure contrast against the worst possible background, not the prettiest one.